The exhilaration grows with each new game you try. Learn the ins-and-outs of these games and play like a boss. Dozens of ways to play, hundreds of ways to win. Live it up at Live!
- Three Card Poker – With three games to play and four ways to win. You are up against the dealer and you have the option to bet on the value of your own three-card hand. There’s even bonus payouts for certain hands when you bet against the dealer.
- Four Card Poker – It’s you vs. the dealer. You get five cards to make your best four-card poker hand, the dealer gets six. Game on.
- Let It Ride Poker – One of the newer poker variations is also one of the easiest to learn . . . and easiest to win. With no dealer to play against, it’s just you and the cards. Don’t like your cards? You can lower your bets as the cards are revealed.
- Mississippi Stud – Tension mounts as you flip your cards. A pair of jacks or better and you go home a winner. A royal flush has royal payouts at 500-1, regardless of your bet.
- Criss Cross Poker – Two five-card hands - win across, win down, or win both. Double your chance to win 500 to 1.
- Roulette – Pick your numbers between 00, 0 or 1-36. Pick your colors, red, black or green. Don’t take your eyes off the silver ball as it drops into a slot on the roulette wheel and prepare to cash in your chips.
- Blackjack – There are 21 reasons to get dealt in on Blackjack. Two cards tell the story. Whoever gets closest to 21 wins. And a hard 21? Let the celebrations begin.
- Mini-Baccarat – Just like its big brother, nine is the number. The table is smaller, the bets are smaller and players don’t handle the cards. But you get that same pulse-racing zing as the original version.
- Ultimate Texas Hold ‘Em – For the ultimate in thrills, try Ultimate Texas Hold ‘Em. You and your cards go up against the dealer to form the best hand from a two-card deal and five community cards.
- Big Six Wheel – Place your bets and keep your eyes on the wheel. After it makes three rotations, will you be the lucky winner?
- Craps - Fast and lively, action at the craps table comes down to the upside of the dice. Table diagrams show where to place a variety of bets. Roll the bones, hit the back of the table wall and get ready for fun.
- Fortune Pai Gow – There’s a bonus to Fortune Pai Gow – a bonus bet. Bet any amount within table limits and then opt in with a fortune bet. If someone else holds four of a kind or higher, you win the envy bonus.
THREE CARD POKER
Three Ways to play. Four ways to win.
Three Card Poker is an exciting stud poker game that offers three ways to play and four different ways to win. Players must bet against the dealer, and have the option to bet on the value of their own three-card hand. Bonus payouts may be had for certain hands when wagering against the dealer.
Player must wager an ante each hand.
After receiving your three cards, you may fold your ante bet or place a play bet to compete against the dealer.
Pair Plus is a bonus wager. If your hand contains a pair or better, you win.
To Play Both
If you place a pair plus wager, it’s you and your cards for a pair or better, and it’s you against the dealer for the best three-card poker hand.
If you make the ante and play wagers, you may win a bonus payout even if the dealer doesn’t qualify (queen high or better) and even if the dealer’s hand beats your hand.
Please refer to the table layout for payout details.
FOUR CARD POKER
In this game, you are playing against the dealer. You receive five cards to make your best four-card poker hand, and the dealer receives six cards to make his best four-card poker hand.
Ranking of Hands
Four-of-a-kind, straight flush, three-of-a-kind, flush, straight, two pair and a pair.
Player Vs. Dealer
Bet on the required ante spot to play against the dealer’s hand. The best four-card hand wins.
Players win all ties. If you bet on the ante wager and want to stay in the game after viewing your cards, you must make a play wager. The play wager has to be at least equal to the ante but may be up to three times the ante. It’s your four-card poker hand against the dealer’s four-card poker hand, and the best hand wins! The ante and play bets pay even money.
The top three hands in the game–four-of-a-kind, straight flush and three-of-a-kind–receive an automatic bonus payout on the ante bet. See table for payouts. Automatic Bonuses are paid even if the dealer has a better four-card hand.
Aces Up ™
Players are allowed to play the Aces Up bet by itself. Bet on the Aces Up spot and win when you’re dealt a pair of aces or better. The Aces Up bonus is always paid even if the dealer has a better hand.
LET IT RIDE POKER
In this game, you are not playing against the dealer or the other players. The object is simply to get the best possible poker hand by using your three cards and the two “community cards” exposed by the dealer.
Each player begins by placing three equal bets as indicated:  [$]. The players then receive three cards each. After looking at your first three cards, you may ask for your first bet back, or you may choose to “Let It Ride.” The dealer then turns up one of the two community cards. At this point, you may ask for your second bet back or you may “Let It Ride.”
The second community card is then turned over by the dealer. At this point, all winning hands are paid according to the payout schedule on the table layout (pair of 10s or better, two pair, etc.) There is also a 3 Card Bonus wager that is optional. If you have any pair or better within the 3 cards in your hand, You’re a winner! Keep in mind, players cannot show their hands to other players at any time.
*Check with the nearest Let It Ride Bonus table for details on winning hands and payouts.
Mississippi Stud is a five-card poker game. In Mississippi Stud, you win if your hand is a pair of jacks or better (pairs of 6’s–10’s push). The top payout is 500 to 1 for a royal flush–and it pays on all bets!
Make an ante bet to receive your first two cards. The dealer will place three community cards face down in the middle of the layout.
Play or Fold?
At this point, you may either fold or make the 3rd Street bet of 1x to 3x your ante. The dealer then reveals the first community card. Once you see the first community card, you have a choice: fold or make the 4th Street bet of 1x to 3x your ante. The dealer then reveals the second community card. Once again, you can fold or stay in the game by making the 5th Street bet from 1x to 3x your ante.
Note: When you fold, you forfeit all bets left in action.
Winning and Losing
After turning over the final community card, the dealer resolves all wagers left in action. You win if your five–card hand is a pair of jacks or better (pairs of 6’s–10’s push). See paytable for odds.
Mississippi Stud Pay Table
500 to 1
100 to 1
Four of a Kind
40 to 1
10 to 1
6 to 1
4 to 1
Three of a Kind
3 to 1
2 to 1
Pair of Jacks or Better
1 to 1
Pair of 6s thru 10s
Criss cross POKER
Criss Cross Poker is a poker game played using a standard 52-card deck. To begin, each Player must place two ante bets of equal value, with one corresponding to the across hand, and one corresponding to the down hand. The Player may also place an optional 5 Card Bonus bet.
Dealer then deals 5 community cards face down in such a way that they form a cross. Each Player is then dealt 2 cards face down. Players may examine their own cards.
The Dealer offers each Player the option to either make an “Across” bet or forfeit their ante wagers. The “Across” bet must be 1 to 3 times the amount of their ante bet. After each Player has placed the “Across” bet the Dealer will turn over the 2 outside cards on the horizontal line of the cross.
The Dealer offers each Player the option to either make the “Down” bet or forfeit all previous wagers. The “Down” bet must be 1 to 3 times the amount of their ante bet. After each Player has placed the “Down” bet the Dealer will turn over the two outside cards on the vertical line of the cross.
The Dealer offers each Player the option to either make the “ Middle” bet or forfeit all previous wagers. The “Middle” bet must be 1 to 3 times the amount of their ante bet. After each Player has placed the “Middle” bet the Dealer will turn over the middle card on the cross.
The Dealer then reveals the Player’s cards. The Player uses their 2 cards plus the 3 cards on the horizontal line of the cross to form an Across hand and uses their 2 cards plus the 3 cards on the vertical line of the cross to form a Down hand.
Winning Across and Down hands are paid per the paytable. The Middle bet is paid if either the Across or Down bet qualify as a win and is paid at the odds of the highest ranking hand. If the Across bet is a push and the Down bet loses the Middle bet is also a push or if the Across bet loses and the Down bet is a push the Middle bet is also a push. If both the Across bet and Down bet push the Middle bet also is a push. The Middle bet only loses if both the Across and Down bets lose.
The 2 ante bets are paid even money on qualifying hands for their respective hand. A qualifying hand is
defined as any of the paying bets (pair of Jacks or Better). Pair of 6’s through 10’s result in a push and all
other outcomes forfeit the ante bets.
The Roulette wheel has 36 numbers plus a “0” and a “00.” The numbers are alternately colored red and black with the “0” and the “00” in green. There are many different wagers available. As many as 18 numbers can be bet with a single chip and payouts can be as high as 35 to 1.
Play begins when the players have placed most of their bets on the number layout. To avoid confusion, each player is given chips of a different color. The dealer spins the ball in the opposite direction of the wheel. Bets may be placed until the dealer calls “no more bets.” After the ball lands on a number, the dealer then places a marker on the winning number, clears the layout and pays the winning bets accordingly.
Table minimums are posted at each roulette table. Color chips have no value on any other game so it is important to exchange them for value chips before leaving the table.
The game is played with one or more decks of cards and players are wagering that their hand will beat the dealer’s hand. Initially, each player and the dealer receive two cards each. The dealer exposes one card (up card) and the unexposed card (hole card) is tucked under the exposed card. If a player or the dealer is dealt a Blackjack, it is an automatic winner. The player is paid one and a half times their bet unless the dealer also receives a Blackjack, which would result in a tie or push. Players have the option of taking insurance when the dealer’s up card is an ace. Players may take additional cards (hits) to improve their two-card hand. The objective of the player is to make a hand to 21. If the player’s hand exceeds a total of 21, it is an automatic loser. The dealer stands on totals of 17’s and above (hard and soft)
If the dealer’s hand breaks (over 21), all remaining players’ hands (totals of 21 or less) are automatically paid. If the dealer’s hand does not break, the dealer’s total and the player’s total are compared for a win, loss or push determination. (Note: The dealer’s hand is hit after the players’ hands.
BLACKJACK GAMES AVAILABLE
6 & 8-Deck Shoe Game
All players’ cards are face up
Players cannot touch cards
TERMS USED IN BLACKJACK
Blackjack is when a player’s first two cards are an ace and another card has a value of 10 (ten, jack, queen or king). The dealer pays odds of 3 to 2 unless the dealer also has Blackjack in which case it is called a “push” and neither party wins.
When both the dealer’s hand and the player’s hand total the same and neither party wins.
If you think you can win with only one more card dealt, you may double your bet for the same or a lesser value and receive one additonal card only.
If you are dealt two cards of the same value, you may split the cards into two separate hands and play each hand individually. You must bet the same amount as your original bet on each split hand. If you split aces, you get only one card on each ace. You may also double down on split hands.
A player is allowed to split and/or double down on all types of Blackjack tables offered at Live! Casino & Hotel. However, each type of Blackjack game may have different rules or limitations regarding splits and double downs.
If the dealer’s up card is an ace, you may take “insurance.” You are betting that the dealer’s down card has a value of 10 to make Blackjack. You may bet up to half of your original bet. If the dealer has Blackjack, your original bet loses and the insurance is paid at odds of 2 to 1. If the dealer does not have Blackjack, the insurance bet is taken down.
MINI - BACCARAT
Mini Baccarat is played with eight decks of cards. The cards are shuffled by the dealer and placed in a dealing “shoe.” The object of the game is to bet on the hand with a final point total closest to 9. All numbered cards two through nine count as face value. Other cards (jack, queen, king and ten) count as 0 and aces count as 1. For example, a seven and queen draw has point total of 7 while an ace and three counts as 4. Any two cards which total 10 (ex: six & four) count as 0. Cards which add up to more than 10 will count as the number over 10 (ex: eight & seven count as 5).
Betting decisions are based on how much you want to bet on the hand of the banker or the player. Wagers can be made anytime before “no more bets” is announced by the dealer. You may also bet that these two hands will end in equal totals or tie. To begin the game, four cards are dealt alternately from the shoe.
The first card is dealt to the player’s hand, second to the banker’s hand, third to the player’s hand and fourth to the banker’s hand. If the point count of either hand is 8 or 9, it is called a “natural” and no additional cards are drawn. The drawing of a third card, if necessary, is dictated by strict rules depicted in the accompanying tables.
In no event shall more than one additional card be dealt to either hand. Providing the banker’s hand does not have a natural, the player’s hand draws a third card first. Thereafter, the banker’s hand is completed according to the table. If both hands end in equal totals, it is a tie and neither hand wins or loses.
All bets on players’ hands are paid 1 to 1 except on a separate tie bet, which pays 8 to 1. The house will collect a 5% commission or vigorish on all money won on the banker’s hand.
RULES FOR DRAWING ADDITIONAL CARDS PLAYER
When first two cards total:
1 – 2 – 3 – 4 – 5 – 0 . . . . . . . . . . . .Draws
6 – 7. . . . . . . . . . . . . . . . . . . . . . . .Stand
8 – 9 .. . . . . . . . . . . . . . . . . . . . . . Natural–Stands
When the player stands on 6 or 7, the banker will always draw on totals of 0, 1, 2, 3, 4 and 5, and stand on 6, 7, 8 and 9. When the player does not have a natural, the banker shall always draw on the totals of 0, 1 or 2 and then observe the following rules:
WHEN THE FIRST TWO CARDS TOTAL :
This bonus wager is optional. The Dragon Bonus wins when the point spread between the Player hand and the Banker hand is 4 or greater, or there is a natural winner present. The bet pushes when the Player and Banker hands end in a natural tie, and lose in any other instance of a tie hand.
ULTIMATE TEXAS HOLD’EM
Ultimate Texas Hold'em is a version of Texas Hold'Em Poker but only played against the dealer and not against the other players. Both the player and the dealer receive 2 cards. There will be 5 community cards that both the dealer and the player will combine with their own 2 cards, a total of 7 cards, to make the best 5 card hand.
Before receiving their 2 cards, players must make an Ante wager and Blind wager and they must be equal. They also have the option to play the bonus wager (Trips bet) at this time.
**Trips Bet: wager solely that their own 5 card hand will be a Three of a Kind (trips) or higher.
Once the player receives their 2 cards, they now have an option: They can either check (do nothing) or they can bet. If they want to Play after only seeing their first 2 cards, they must play 3x or 4x their Ante wager.
The dealer will now reveal the first 3 of the community cards (the Flop). After the Flop has been revealed, the player now has the option to check(do nothing) or bet. If they want to Play, they must wager 2x their Ante wager.
The dealer will now reveal the last 2 of the community cards together, this is the River. At this point, the player now has the option to Play equal to their Ante wager, or fold the hand. If they fold the hand they lose all wagers except for the Trips bet.
The dealer will now revel their own 2 cards and show what their best 5 card hand is. The dealer must have at least a pair to qualify, if they do not qualify, the players will all get their Ante wager back.
The dealer will now determine, between each player and the dealer individually, which hand is higher.
The Play and Ante wagers will be paid even if the player wins against the dealer. The Blind wager will push if the player wins and be paid if the player wins with a Straight or better. These bets will all lose if the dealer wins the hand.
The Trips bet will be paid regardless of the outcome of the hand If the player has Three of a Kind or better.
BIG SIX WHEEL
Place your bet before the Big Six wheel is spun. When all bets are placed the dealer grasp one side of the wheel he then makes a strong pull and pushes down ward. The wheel must make at least 3 rotations before slowly grinding to a stop. The marked number the indicator points to when the wheel stops is the winning number and payoff amount. You may bet one or more numbers at the same time.
Pay out odds:
- $1 segment pays $1
- $2 segement pays 2 to 1
- $5 segment pays 5 to 1
- $10 segment pays 10 to 1
- $20 segment pays 20 to 1
- Joker & Maryland Live pays 45 to 1
Craps is a fast-moving game played on a large table that offers a variety of bets on the layout. Each bet is dependent upon the point value of the uppermost side of two dice that have come to rest after having been thrown by a player or “shooter.” Refer to the diagram for placement of various bets.
PASS LINE BET (A)
Bets are placed on the first or “Come Out” roll of the dice. If the dice land on a 7 or 11, the bet wins even money. If the dice land on 2, 3 or 12, then all Pass Line bets are taken down but the same shooter still has the opportunity to shoot. If the dice land on any other number, the number is marked by the dealer with the placement of a puck as the Pass Line Point. That Point must be rolled again before a 7 to win. If the Point is successfully rolled, all bets on the Pass Line are paid and the shooter continues to throw the dice until a Point is established and a 7 is rolled before the Point. The dice are then passed to the next player.
DON’T PASS LINE BET (B)
Opposite of the Pass Line bet. If the dice land on 2 or 3 on the Come Out roll, the bet wins even money. If the dice land on 7 or 11, the bet loses. If the dice land on 12, it is called a “push” or a tie. Any other number rolled is the Point. A 7 must be rolled before the Point is rolled again to win.
COME BETS (C)
This bet can only be placed after a Point is established and must be placed in the appropriately marked place on the table layout. The Come bet and Point are independent of the Pass Line Point but follow the same rules as a Pass Line bet.
DON’T COME BETS (D)
The Don’t Come bet may be made any time after a Pass Line point has been established. Like the Come bet, the Don’t Come bet allows a player to bet on each roll of the dice. The Don’t Come bet and Point are independent of the Don’t Pass Line Point but follow the same rules as the Don’t Pass Line bet.
PLACE BETS (E)
You can make a Place bet at any time. You may ask the dealer to place your bet on any one or combination of numbers 4, 5, 6, 8, 9 and 10. These bets win each time a number is thrown and lose if the dice land on 7. Place bets are “off” on the Come Out roll and may be called off by the player at any time.
Hardway bets are located in the center of the table and can be placed at any time for you by the dealer. There are four possible Hardway bets: Hard Six (two 3s) and Hard Eight (two 4s) pay 9 to 1, Hard Four (two 2s) and Hard Ten (two 5s) pay 7 to 1. Hardway bets win if the number you are betting comes up before the 7 or the “easy way.” This means if you bet a Hard Four and a 3 and 1 comes up before your Hardway bet, your bet loses. Hardways work on the Come Out roll unless called “off” by the player.
BUY & LAY BETS (G&H)
Buy and Lay bets pay odds without requiring a flat bet and may be made directly on a 4, 5, 6, 8, 9 or 10 at any time without waiting for the number to roll the first time. The Buy bet is a bet that the number will roll before a 7. A Lay bet is a bet that a 7 will roll before the number bet. In either case, the wager is paid according to true odds as shown on the accompanying table. A 5% commission or vigorish is charged on all Buy and Lay bets, either on the amount bet, if it is a Buy bet, or on the amount that can be won, if it is a Lay bet. Vig will be collected for all Buy and Lay bets. If no decision is made on a Buy or Lay bet and the player wishes to take the bet down, the vigorish will be returned to the player.
FIELD BET (I)
Bet on 2, 3, 4, 9, 10, 11 or 12. If the dice land on your number, the bet pays even money, except on 2 or 12 which pays double. This is a one roll bet.
ONE ROLL BETS
- Any Craps (J) – 2, 3, or 12 pay 7 to 1
- Eleven (K) – Pays 15 to 1
- Three (L) – Ace-deuce (or 3) pays 15 to 1
- Two (M) – Pays 30 to 1
- Twelve (N) – Pays 30 to 1
- Any 7 (O) – Players can bet on a 7 coming up on any
- one roll. If a 7 is rolled, the bet wins 4 to 1.
- Horn Bet (P) – A player may also make a Horn bet which is simply one unit each on 2, 3, 11 and 12. The payoff follows the same rules as for the Horn High bet.
ODDS AND LAYS
A player may “take” odds on any Pass Line or Come bet. A player may “lay” odds on any Don’t Pass or Don’t Come bet. All odds bets may be removed or reduced at any time. Odds are paid based on true odds and wins if the flat bet wins and vice versa. See the Odds Payoff chart for payouts. Live! Casino & Hotel allows odds up to 10x the original wager.
The player rolling the dice, called the shooter, must hit the back wall when “shooting.” Setting of the dice by the shooter for the deliberate purpose of delaying the game is not allowed. A floorperson’s decision is final in all disputes.
POSSIBLE WAYS FOR EACH ROLL
HORN HIGH BETS
Horn High bets are bet in units of five since you are betting one unit on 2, 3, 11 and 12 with one additional unit bet on one number. For example, $5 Horn High 12 has one dollar bet on 2, 3 and 11 and two dollars bet on 12.
Pass Line Bet - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1 to 1
Come Bet - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1 to 1
Don’t Pass Line Bet - - - - - - - - - - - - - - - - - - - - - - - - - 1 to 1
Don’t Come Bet - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1 to 1
Pass Line Odds, Come Bet Odds and Buy Bets
Points of 4 or 10 - - - - - - - - - - - - - - - - - - - - - - - - - - - 2 to 1
Points of 5 or 9 - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3 to 2
Points of 6 or 8 - - - - - - - - - - - - - - - - - - - - - - - - - - - - 6 to 5
Place Bets to Win
Points of 4 or 10 - - - - - - - - - - - - - - - - - - - - - - - - - - - 9 to 5
Points of 5 or 9 - - - - - - - - - - - - - - - - - - - - - - - - - - - - 7 to 5
Points of 6 or 8 - - - - - - - - - - - - - - - - - - - - - - - - - - - - 7 to 6
3, 4, 9, 10 or 11 - - - - - - - - - - - - - - - - - - - - - - - - - - - 1 to 1
2 or 12 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -2 to 1
Any 7 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -4 to 1
Any Craps - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 7 to 1
2 Craps or 12 Craps - - - - - - - - - - - - - - - - - - - - - - - 30 to 1
3 or 11 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -15 to 1
Don’t Pass Line Lay Odds
Don’t Come Lay Odds and Lay Bets
Points of 4 or 10 - - - - - - - - - - - - - - - - - - - - - - - - - - - 1 to 2
Points of 5 or 9 - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2 to 3
Points of 6 or 8 - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5 to 6
Hard 6 or 8 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 9 to 1
Hard 4 or 10 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 7 to 1
FORTUNE PAI GOW POKER
Fortune Pai Gow Poker is identical to the game of Pai Gow Poker with an additional bonus wager. Players may bet any amount within table limits, however, a fortune bet of at least $5 qualifies them for envy bonus payouts. Players win the envy bonus when someone else at the table receives a four of a kind or higher.
HOW TO PLAY
Fortune Pai Gow Poker is played with a traditional deck of 52 cards plus one joker which can be used as an ace, or to complete a straight or flush. Players make a standard Pai Gow wager, with an optional bonus wager to begin a round of play. Players wagering $5 or more on the bonus will receive an “envy” button which qualifies them for an additional envy payout on qualifying hands. Each player is dealt seven cards and must arrange the cards into two hands: a two-card hand and a five-card hand. The five-card hand must always be of higher rank than the two-card hand.
PAI GOW WAGER
Players compete against the house hand or the banker hand:
- Both hands win: player is paid even money less 5% commission
- One hand wins and one hand loses: player pushes (tie)
- Both hands lose: player loses
- Players with a bonus wager who receive a qualifying hand will win odds on the bonus wager according to the posted pay table
- Bonus wagers lose if the player does not receive a qualifying hand during the round of play
- When at least one player has a four of a kind or higher, all players with an envy button win according to the posted paytable
- In the event more than one player has a qualifying hand, all players with the envy button win multiple payouts
- A player cannot win an envy bonus for his/her own hand or the dealer’s hand
Please refer to the table layout for payout details.